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Eve online pi
Eve online pi








eve online pi

Don't run extraction cycles shorter than 24 hours. Don't attempt PI until you get both Command Center Upgrades 4 and Interplanetary Consolidation 4.

eve online pi

Those would be the main reasons I do it the way I do, but YMMMV.ĭrop it on a plasma planet. Note also how he's not using his factories to reduce the length of his link and I am.

EVE ONLINE PI UPGRADE

Note how he has to upgrade his long links (which is very expensive) and I've avoided that with 2 Launchpads. Here's a link that talks a little bit more about the general process of doing PI for P2 production. It's a difficult balancing act, but preparing with planet scouting and choosing good locations will create a P2 production line that you can really crank the iskies out of. You'll have to find a way to make that line as short as possible to maximize your usage of power for resource extraction while also having the extractors on reliable extraction locations. The overall picture is much like a barbell with a circle of extractor heads sprouting out of each end of a long bar connecting two points of high resource output on a planet. I found that I could run pretty reliably with 3 Advanced Factories, 6 Basic Factories, and about 5 Extractor Heads per resource. Route both outputs to the same Launchpad, the one that will build up less over time. Route one input for each advanced factory from each Launchpad.

  • Now create a ridiculously long link to finally connect the two advanced factories.
  • Repeat for the line of basic factories that doesn't have an advanced factory next to it.
  • Create an advanced factory, again along the line connecting both Launchpads and as close as possible to one basic factory, to process two P1 materials (say, Water and Electrolytes into Coolant).
  • Create another basic factory on the other end of the line to process the other resource into another P1 material (say, Ionic Solutions into Electrolytes) the same way.
  • Each basic factory will take its input from the Launchpad, and output to the same Launchpad. You don't want resources filling up your Launchpad, and you don't want factories with nothing to do. Repeat until your average extractor output can reliably be processed into P1 materials.
  • Create a basic factory to process the resource into a P1 material (say, Aqueous Liquids into Water), also as close as possible to the Launchpad and also along a line connecting both Launchpads.
  • Link each extractor to a Launchpad which is as close as possible to the extractor and also along a line (an imaginary line, but you can create a temporary link to help) that connects to two extractors, route all output from the extractor to its Launchpad.
  • Repeat for another resource (say, Ionic Solutions).
  • While the hot-spots are great sources of resources (ha-ha), they'll be gone in a day or two. Note that there are temporary "hot-spots" that you can mine out, and constant "resource production spots" that will always replenish.
  • Create one extractor for one resource (say, Aqueous Liquids) right in the middle of the best constant source on the planet.
  • For P2 production, this is the kind of setup that I've found to be highly successful:










    Eve online pi